FTS develops three-dimensional virtual environments that may include digitized spaces of real museums rooms or virtual museum spaces, designed from scratch by us, (i.e. such spaces exist only inside the computer). Inside this 3D virtual space, we can then insert digitized works of art, with full texture mapping applied, placing them on personalized digital stands. The lighting of the virtual environment of the museum can also be emulated. Once the virtual spaces and exhibits are completed, we can then design the Virtual tour (walk-through with automatic or interactive navigation), combined with narration, music and dynamic captions. The analysis of the photorealistic exhibits is chosen according to the features of the instrument through which is made the projection. For example, if the projection of the virtual museum is transmitted through the Internet (e.g. website), then for navigation to be quick and efficient requires the analysis of the exhibits to be relatively low.
If the virtual navigation is done within a museum, and a powerful personal computer is available, then the digital dynamic 3D viewing projection of the exhibits can be done with very high resolution.
Development of Virtual Museums
3D Photorealistic Display -
Colour Texture Mapping
Our company offers digital 3D colour texture mapping services. We can take the scanned geometry of a sculptured object and embed on it (if required) colour and texture information, using high-resolution cameras.
The final result of our work is a 3D digital photorealistic model which emulates the real physical object. The rendered digital model can then be processed in various ways (eg data reduction or compression), to be used for the development of virtual museum exhibits as well as for the dynamic – interactive digital presentations of statues, via the use of projectors or any other virtual reality media.
Museum Exhibits
We design and produce a range of original museum exhibits or precise replicas, from existing museum exhibits, with applied patina.
Our process involves 3D scanning, digital sculpturing, colour texture mapping and final production of the parts, via prototyping, CNC milling, rotational casting or vacuum casting. The materials we use may include synthetic gypsum, resins, wood, metal, wax etc.
Replicas of Ancient Artefacts
FTS has many years of experience in constructing exact copies of ancient items and folklore artefacts with applied patina.
Once we digitize an ancient or folklore artefact, the data acquired is used as our reference material to construct with absolute accuracy an exact copy. Each copy can be measured and certified digitally. Any deviations of the copied geometry from the scanned (prototype) geometry can be detected, highlighted, qualified and quantified. This is not possible with the traditional process.
Furthermore, the manufacture of exact copies based on digital data, help us reduce significantly the mass of each copy (hence its weight and the transport cost) compared to the copies made with traditional techniques. This is possible because the sculptured relief of a statue once is digitally scanned, can be used to compute precisely the required wall thickness of the replica.
Our construction process involves alternative advanced technologies such as CNC machines (3-5 axes milling), vacuum casting machines, rotational casting systems or rapid prototyping systems. The materials we use include synthetic materials, synthetic gypsum, marbles, wood, metal etc.